Struggle
You're goal is all the way at the right, just jump over some obstacles and reach it.
You should have what it takes to get there, all on your own.
How it relates to the theme (Spoiler)
I'm not too sure how many people played this the way it was intended but the intended way of playing is: the player encounter the Dreadful Hand and get scared by the narration and don't pick it up and keep going but then they get hit with a long and unnecessarily difficult parkour with no checkpoints and get's frustrated and give up, but before they quit forever they gets curious about what would have happened if they grabbed the Dreadful Hand and they go back to check and only to find out it makes the game significantly easier and more fun.The gameplay is supposed to represent the difficulty of getting through something in life in isolation, on you're own and how scary it is for some people to ask for or accept help.
This is my first time making a game with indirect messaging or whatever so I hope I did it right and you enjoyed the game.
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Sir_Pixelated |
| Genre | Platformer |
| Made with | Godot |
| Tags | Black and White, Side Scroller |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |





Comments
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I can see how someone would refuse to learn Godot because although like Unity it is very straightforward in how object oriented programming concepts are implemented, i am discovering identically from first-hand that i need to find a Godot tutorial which specifically matches my personality before i can reach a critical mass of enough time working in it. Sprite Flight tutorial for Unity in contrast through their official Unity site, finally had a tutorial which matched my personality, since it was an Asteroids game.
Really enjoyable!
very nice style